Game based learning

Results: 214



#Item
21Computational statistics / Machine learning / Applied mathematics / Ensemble learning / Statistics / Computational neuroscience / Bootstrap aggregating / Agent-based model / Artificial neural network / Simulation / Neuroevolution

Virtual Bagging for an Evolved Agent Controller Bobby D. Bryant, Member, IEEE is, if the optimal action in a given environment is to move to the left, then the optimal action in a mirror image of that environment would b

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Source URL: game.itu.dk

Language: English
22

Personal Museum Guide - Game Based Learning in Museen oder: Warum brauchen Museen Guides mit spielerischen und interaktiven Elementen? Prof. Dr. Tobias Nettke

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Source URL: www.mai-tagung.lvr.de

Language: German - Date: 2014-11-10 07:33:02
    23Evolutionary algorithms / Evolution / Cybernetics / Mathematical optimization / Scientific modeling / Genetic algorithm / Evolutionary computation / Fitness landscape / Evolution strategy / Multi-agent system / Agent-based model / Reinforcement learning

    Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    24Cognitive science / Cognition / Artificial intelligence / Academia / Multi-agent systems / Belief revision / Complex systems theory / Simulation / Intelligent agent / Reinforcement learning / Q-learning / Agent-based model

    Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38
    25Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command

    Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38
    26

    Game-based Learning Application under the Curriculum for Excellence: from the Teacher’s Perspective

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    Source URL: doctorprofessor.net

    Language: English - Date: 2014-12-04 15:57:45
      27

      Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester Department of Computer Science North Carolina State Univ

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      Source URL: fdg2014.org

      Language: English - Date: 2014-04-16 19:59:02
        28

        Why_game-based_learning

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        Source URL: dl.dropboxusercontent.com

          29

          The NFER Research Programme Game-based learning: latest evidence and future directions Carlo Perrotta

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          Source URL: www.nfer.ac.uk

          Language: English - Date: 2013-07-05 06:28:01
            30

            Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester Department of Computer Science North Carolina State Univ

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            Source URL: www.fdg2014.org

            Language: English - Date: 2014-04-16 19:59:02
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